Maps: Play Styles #2

Monday, August 7, 2006

This is a series of posts that give some general pointers for designing maps for different play styles.

For a standard CTF map the most important rule is what is known as “CTF Balance”. It needs to be equally easy for both teams to get the opponent’s flag. This can obviously be solved by simple symmetry, but other more ingenious mappers have made maps with perfect CTF balance without total symmetry. One prime example of this is the popular map “Babel”. If you can get a good balance, then you can go on to think about building distribution in a similar way to FFA. More on that in the next post.

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